The conflict takes place ancient time and focuses on a turn-based system with several nations and maps from across the land. During the gameplay, the player needs to make military, political, and economic decisions to progress through the game and defend his nation from enemy attack by commanding his army from a top-down perspective.
From Asian to Rome nations, the player can create his warring experience, wage colossal conflict solo, against Artificial Intelligence, or take on his friends in multiplayer modes. It takes place in the medieval countries and offers various territories from which the player must select his favourite one to advance through the game. Fight the expansion of the Franks, Byzantines and Arabs, and their nasty counter-attacks if you seize some of their regions.Age of Conquest IV is a Free-to-play, Grand Strategy, Wargame, Turn-based, Single-player and Multiplayer video game created and published by Noble Master LLC for multiple platforms. Combat is simultaneous and the Vikings get a slight advantage when attacking from the sea. Combat Phase (All turns): up to 6 rounds of battle each consists of naval (if ships are present) then land battles.
You can move up to 6 different groups (plus one extra for each castle you own). Move ships alone or with warriors from one port to another up to three regions at a time (or carry warriors to amphibious landings on enemy holdings). Movement Phase (All turns): Move warriors to adjacent regions only. You may earn great amounts of gold by plundering them, but beware of exhaustion (the more a region is looted, the less it brings rewards) and counter-attacks Raid (Not in winter): Send ships (no need of warriors, the crews will do well) to raid enemy regions. Trade (Not in winter): Spend money to establish trading posts in foreign lands and receive continuous extra income from trade (till your trade post is destroyed or you conquer the region they are in). Espionage (Not in winter): Learn the approximate (not always accurate) army strength and the income of a Minor country or of a region controlled by a Major country. When on service abroad, they add to the defense of regions they are sent to. After a year of service, the survivors come home and are available again. Sale of Mercenaries (winter only): sell your idle warriors to neighbors and earn gold for them. Fortification: Fortify army units (except in Castles which are already fortified). Army and Navy Constructions (Not in winter): Create new warriors and ships in your castles (and only there) Gameplay of each phase is rather simple and straightforward, as follows:
Each region not owned by a Major Power usually has an independent Minor country owning and defending it.Įach Major country is controlled by a human player or the computer, or is designated neutral and then acts as a Minor country.
The regions have variable income and VP values (set randomly in the Standard scenario) and unknown until conquered or spied upon. The world has about 130 regions open to conquest. To do so, you must capture regions over the world, and defeat your enemies in battle. You win by either scoring the most Victory Points (VPs) or being the first to reach a certain preset VP threshold, depending on scenario and custom choices in the main menu. The goal of the game is to become the dominant major power amongst the key powers of Northern Europe. Age of Viking Conquest is a conquest simulation set at the time of the Vikings invasions of Europe.